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Since GDC, Joystiq has been running a feature wherein they "target[ed] various industry folks with a typically contrived adventure game puzzle" in order to, I don't really know, give them a taste of their own medicine? Honestly, it was a half-baked idea. In theory it sounds sorta clever, but when people are asked to respond to a nonsensical hypothetical without context or a common understanding to the rules or purpose, well, mostly what you get is confusion.

Unless you're talking to Tim Schafer, in which case what you get is brain candy.

To be fair, the reason that Schafer's article takes off where the others in the series fall flat has less to do with Schafer than Ludwig Kietzmann, the author of the feature. What makes Schafer's response so much fun is that he actually tries to engage with the question as though it were a game. Ron Gilbert did exactly the same thing, albeit in not quite so playful a way, in the first part of the series, but Kietzmann refused to give him any traction. Essentially, when Gilbert played, the "GDC Quest Quiz" challenge wasn't a game, because it wasn't interactive in any sort of meaningful way. When Schafer played, it was. And it turns out, games are fun.

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