YHTBTR: A Meditation on Game Difficulty

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colossus.pngI woke up this morning and checked Rock, Paper, Shotgun to find this gem of a flash game. It's pretty short, although the difficulty is not what you would expect for this kind of thing. In fact, it's so extreme that you can't help but feel that the designer is making a larger comment on the difficulty of games in general, or perhaps the role of difficulty as an element of a game's design. Regardless, the game is enough of a conceptual treat that I'd recommend you give it a try so that you can see what it's about, even if you don't finish it. And for those of you who stick it out to the end, the credits song is the best thing since Still Alive.

(If you want to get to the end but are having trouble, there are several resources available. Check out the official game manual first, and then IndieFAQs has a walkthrough and RPS has a puzzle guide. There's also a video walkthrough on YouTube.)

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